The final SynOS version was absoulutely my best OS...by far. It was a blend of iSyn with SynOS, with literally no glitches. So why didn't you ever see it? I wanted to upload my good bye project at the very start of 2012...so that it'd kinda be like a fresh start. All I had to do was change some variables around and it would have been finished...
A[Faction]2 is one of my most underated games I feel. The only wrong with it was that the graphics weren't to great, weapons took ages to unlock, and it was a little too hard. It's Your Funeral fixed all that and more...yet I never uploaded at the hinted request of a Scratch moderator.
Those two words are starting to give me a headache. I restarted this project 4 times across 2010 and 2011...and in the end I uploaded a rubbish version, which I later took down. This is probably my biggest regret- I let you guys down a lot.
Sure, it was a simple game, but CPA was pretty popular and fun. The squeal had 4 new modes; a rhythm mode, in which you popped balloons to music, among others.
A project I started on my test account was actually finished, but I never got around to uploading. Another massive regret.
A project several years in the making; the project that would reveal the identity of the watcher, and wrap up the Ghost and Dark games. I never actually finished this one though...
One of my weirder games was actually finished as well- ready for the planned beta testing and all. I decided against uploading for some stupid reason I can't remember. It was kinda like Animal Crossing meets Club Penguin. Grrrr.
Need I say more? This one was barely even started though.
The project I teased would be my last one. So what happened to it? Nothing- it was finished. Again, stupid past me didn't upload it. It was basically this platform that had a level creator. You could share levels in the comments by pasting a 30 digit code.
This was a platformer with 30 levels, in which you play as me trying to collect enough coins in order to purchase a 3DS. The 3DS launch came and went, and I didn't finish in time so I decided to abandon it...
'till next time,